- 06 Jun, 2017 9 commits
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Yuri Kunde Schlesner authored
Handle service registrations using sm/srv
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Yuri Kunde Schlesner authored
Add SetHleHandler to ServerPort/ServerSession
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Yuri Kunde Schlesner authored
HLE: Move SessionRequestHandler from Service:: to Kernel::
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Yuri Kunde Schlesner authored
Also enhances the GetServiceHandle implementation to be more accurate.
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Yuri Kunde Schlesner authored
An Event was used way back then when we didn't have proper working semaphores. Our Semaphore implementation is good enough now.
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Yuri Kunde Schlesner authored
This will contain the implementation of the sm (Service Manager) system module.
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Yuri Kunde Schlesner authored
This allows attaching a HLE handle to a ServerPort at any point after it is created, allowing port/session creation to be generic between HLE and regular services.
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
Most of the code that works with this is or will be in the kernel, so it's a more appropriate place for it to be.
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- 04 Jun, 2017 2 commits
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James Rowe authored
Fix FAQ Link in Readme
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Alex Touchet authored
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- 03 Jun, 2017 4 commits
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Alex Touchet authored
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James Rowe authored
Remove unused imports in game_list_p.h
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Kloen authored
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bunnei authored
Display QMessageBox Dialogs For Errors
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- 02 Jun, 2017 10 commits
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TheKoopaKingdom authored
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped.
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TheKoopaKingdom authored
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TheKoopaKingdom authored
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TheKoopaKingdom authored
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TheKoopaKingdom authored
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TheKoopaKingdom authored
Optimized messages that were repetitive and added ability for core errors to specify more details optionally.
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TheKoopaKingdom authored
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TheKoopaKingdom authored
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review). - Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore. - Made dialog messages more clear. - Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic. - Cleaned up some other stuff.
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TheKoopaKingdom authored
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TheKoopaKingdom authored
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- 31 May, 2017 2 commits
- 30 May, 2017 2 commits
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bunnei authored
swrasterizer: implemented TextureCube
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Yuri Kunde Schlesner authored
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- 29 May, 2017 6 commits
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Yuri Kunde Schlesner authored
Now that HandleTable doesn't directly depend on WaitObject anymore, this can be separated from the main kernel.h header.
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Yuri Kunde Schlesner authored
CMake: Use CMake target properties for all libraries
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Yuri Kunde Schlesner authored
This isn't necessary anymore since plain Get works correctly for WaitObjects.
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Yuri Kunde Schlesner authored
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wwylele authored
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wwylele authored
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- 28 May, 2017 5 commits
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Yuri Kunde Schlesner authored
OpenGL: Improve accuracy of quaternion interpolation
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Yuri Kunde Schlesner authored
Dependencies and build system cleanup
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Yuri Kunde Schlesner authored
Separates the file into sections and re-orders things to fit in them
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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