- May 11, 2016
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Jannik Vogel authored
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- May 07, 2016
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Alexander Laties authored
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- May 04, 2016
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Jannik Vogel authored
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- Mar 15, 2016
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Jannik Vogel authored
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- Mar 09, 2016
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Jannik Vogel authored
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- Mar 03, 2016
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Dwayne Slater authored
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- Oct 07, 2015
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Rohit Nirmal authored
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- Sep 11, 2015
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Lioncash authored
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- Sep 07, 2015
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
This avoid some annoying focus stealing in some situations, and looks nicer in general.
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the input_vertex would contain garbage, which would be passed to the shader interpreter and ocasionally cause crashes.
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Yuri Kunde Schlesner authored
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- Aug 25, 2015
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Yuri Kunde Schlesner authored
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- Aug 16, 2015
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Tony Wasserka authored
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index". Added flexible space at the bottom of the widget.
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Tony Wasserka authored
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
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Tony Wasserka authored
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Tony Wasserka authored
Now supports dumping the current shader and recognizes a larger number of output semantics.
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Tony Wasserka authored
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- Aug 15, 2015
- Jul 19, 2015
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zawata authored
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- Jul 15, 2015
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Tony Wasserka authored
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- May 23, 2015
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bunnei authored
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- Mar 08, 2015
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archshift authored
Includes more opcodes to implement in the future.
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- Feb 11, 2015
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Tony Wasserka authored
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