- Dec 20, 2014
-
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
Makes for cleaner and faster code.
-
Tony Wasserka authored
-
Tony Wasserka authored
This allows for proper emulation of the different CMP/LRP/MAD instructions.
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes.
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
This effectively adds support for a lot texture formats in the rasterizer.
-
Tony Wasserka authored
-
Tony Wasserka authored
-
Tony Wasserka authored
This was caused by the framebuffer display widget not checking whether we are actually in a valid emulation state or not.
-
Tony Wasserka authored
-
Tony Wasserka authored
This is useful when doing crazy stuff like inheriting from BitField.
-
Tony Wasserka authored
-
Chin authored
-
Yuri Kunde Schlesner authored
-
Subv authored
-
- Dec 19, 2014
-
-
chinhodado authored
-
purpasmart96 authored
-
- Dec 18, 2014
-
-
Subv authored
-
Subv authored
Maybe sometime when we actually implement that
-
Lioncash authored
-
Subv authored
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData. Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
-
Lioncash authored
-