- Jun 25, 2018
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mailwl authored
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- Jun 24, 2018
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David authored
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO
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- Jun 23, 2018
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bunnei authored
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David authored
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
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- Jun 22, 2018
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bunnei authored
Use Ninja for MSVC AppVeyor builds
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bunnei authored
svc: Fully implement svcSignalToAddress and svcWaitForAddress
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bunnei authored
IPC: skip empty buffer write
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mailwl authored
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
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Michael Scire authored
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Michael Scire authored
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Michael Scire authored
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bunnei authored
Service/Audio: update audren:u service
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Michael Scire authored
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- Jun 21, 2018
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Zach Hilman authored
* Start to add NCA support in loader * More nca stuff * More changes to nca.cpp * Now identifies decrypted NCA cont. * Game list fixes and more structs and stuff * More updates to Nca class * Now reads ExeFs (i think) * ACTUALLY LOADS EXEFS! * RomFS loads and games execute * Cleanup and Finalize * plumbing, cleanup and testing * fix some things that i didnt think of before * Preliminary Review Changes * Review changes for bunnei and subv
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Michael Scire authored
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Michael Scire authored
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Michael Scire authored
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Michael Scire authored
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mailwl authored
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Michael Scire authored
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- Jun 20, 2018
- Jun 19, 2018
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greggameplayer authored
* Implement GetAvailableLanguageCodes2 * Revert "Implement GetAvailableLanguageCodes2" This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af. * Implement GetAvailableLanguageCodes2 * Implement GetAvailableLanguageCodes2
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bunnei authored
GPU: Perform negation after absolute value in the float shader instructions.
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bunnei authored
Avoid initializing single-joycon layouts with handheld controller
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bunnei authored
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
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Subv authored
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Subv authored
Like the MOV32I and FMUL32I instructions. This fixes a potential crash when using these instructions.
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- Jun 18, 2018
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bunnei authored
gl_rasterizer: Implement texture format ASTC_2D_4X4.
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bunnei authored
Add UI support for extracted NCA folders
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bunnei authored
svc: Add a stub for UserExceptionContextAddr.
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bunnei authored
gl_rasterizer: Get loose on independent blending.
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Jules Blok authored
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Jules Blok authored
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bunnei authored
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bunnei authored
gl_rasterizer_cache: Loosen things up a bit.
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bunnei authored
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- Jun 17, 2018