- Jan 03, 2015
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Subv authored
Fixed a few warnings and cleaned up the code
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Subv authored
This allows Steel Diver to boot further, some files are needed. This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
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bunnei authored
archive/elf: Minor misc changes.
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bunnei authored
dyncom: Implemented LDREXD/STREXD/LDREXH/STREXH
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bunnei authored
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bunnei authored
dyncom: Remove dead function InterpreterInitInstLength
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bunnei authored
dyncom: Implement SMLAD/SMUAD/SMLSD/SMUSD
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bunnei authored
soc_u: Fix a missing formatting argument
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Lioncash authored
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Lioncash authored
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Lioncash authored
Technically eliminates two memory leaks as well.
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Lioncash authored
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- Jan 02, 2015
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Lioncash authored
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Lioncash authored
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bunnei authored
dyncom: Implement SXTAB16 and SXTB16
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Tony Wasserka authored
Qt: Letter cases and single window mode
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Lioncash authored
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bunnei authored
pica_progress followups
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bunnei authored
dyncom: Implement SHADD8/SHADD16/SHSUB8/SHSUB16/SHASX/SHSAX
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bunnei authored
dyncom: Implement SADD8/SSUB8
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- Jan 01, 2015
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Daniel Lundqvist authored
In various menu options letter cases were not consistent. This was also the case within various debugging widgets. This attempts to make letter cases consistent, but it is of course a matter of opinion which way is the correct one.
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Daniel Lundqvist authored
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Tony Wasserka authored
Set object name for the Graphics Debugger
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Lioncash authored
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Lioncash authored
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Lioncash authored
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Daniel Lundqvist authored
Setting an object name for GPUCommandStreamWidget allows for saving the graphics debugger's state (if it's show, position, etc). This state is then restored when restarting the application.
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- Dec 31, 2014
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bunnei authored
SOC_U: Implemented some socket functions
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Subv authored
Stubbed CreateMemoryBlock Using Berkeley sockets, and Winsock2.2 on Windows. So far ftpony creates the socket and accepts incoming connections SOC_U: Renamed functions to maintain consistency Also prevents possible scope errors / conflicts with the actual Berkeley socket functions SOCU: Close all the opened sockets when cleaning up SOCU
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all. However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
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Tony Wasserka authored
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