- Aug 31, 2014
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bunnei authored
GPU: Improve frame synchronization, increases compatibility with both homebrew and retail applications.
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bunnei authored
Core: Cleaned up comment to be more readable. Citra: Changed loop to be more readable.
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bunnei authored
- Useful for debugging homebrew Qt: Updated GUI to support loading .bin files.
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bunnei authored
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bunnei authored
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- Aug 28, 2014
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bunnei authored
Downgrade GLSL version to 1.50 (compatible with GL 3.2)
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Yuri Kunde Schlesner authored
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- Aug 26, 2014
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bunnei authored
VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.
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bunnei authored
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bunnei authored
Initial rewrite of opengl renderer.
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Kevin Hartman authored
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
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- Aug 25, 2014
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bunnei authored
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bunnei authored
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bunnei authored
Further work on Pica emulation
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly. - Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
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Tony Wasserka authored
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Tony Wasserka authored
Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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bunnei authored
Fix threading for Qt5.
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- Aug 24, 2014
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Sacha authored
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Sacha authored
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread. The GL code now supports this but the Core still doesn't.
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Sacha authored
Connect the emu_thread start/finish to a moveContext slot.
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bunnei authored
Remove documentation for external modules.
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- Aug 23, 2014
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Yuri Kunde Schlesner authored
We don't need these and they clutter up the repository.
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- Aug 22, 2014