- Aug 25, 2014
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bunnei authored
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bunnei authored
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bunnei authored
Further work on Pica emulation
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly. - Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
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Tony Wasserka authored
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Tony Wasserka authored
Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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bunnei authored
Fix threading for Qt5.
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- Aug 24, 2014
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Sacha authored
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Sacha authored
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread. The GL code now supports this but the Core still doesn't.
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Sacha authored
Connect the emu_thread start/finish to a moveContext slot.
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bunnei authored
Remove documentation for external modules.
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- Aug 23, 2014
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Yuri Kunde Schlesner authored
We don't need these and they clutter up the repository.
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- Aug 22, 2014
- Aug 21, 2014
- Aug 20, 2014
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Emmanuel Gil Peyrot authored
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bunnei authored
Revert "Removed redundant loop in EmuThread::run()"
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archshift authored
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archshift authored
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- Aug 19, 2014