- 06 May, 2016 3 commits
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Emmanuel Gil Peyrot authored
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the default function loader, and fixes a crash when using apitrace with an EGL context. On Qt we will need to migrate from QGLWidget to QOpenGLWidget and QOpenGLContext before we can use gladLoadGLLoader() instead of gladLoadGL(), since the former doesn’t expose a function loader.
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bunnei authored
hle: Get rid of direct global access to g_reschedule
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bunnei authored
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- 05 May, 2016 4 commits
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bunnei authored
Qt: display game icon and title in the game list
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Sebastian Valle authored
Layout Mii parameters input/output, and return success as result of applet work
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mailwl authored
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bunnei authored
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
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- 04 May, 2016 5 commits
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bunnei authored
DSP/HLE: Implement Source processing
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wwylele authored
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wwylele authored
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wwylele authored
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Jannik Vogel authored
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- 03 May, 2016 4 commits
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MerryMage authored
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bunnei authored
OpenGL: Don't copy const_color (Reverts #1745)
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Jannik Vogel authored
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bunnei authored
Pica: Replace logic in shader.cpp with loop
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- 02 May, 2016 2 commits
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Jannik Vogel authored
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bunnei authored
add config block 0x00170000; remove duplicated content
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- 01 May, 2016 4 commits
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bunnei authored
Fix video_core includes (and dependencies) using include-what-you-use
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bunnei authored
OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied
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Jannik Vogel authored
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wwylele authored
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- 30 Apr, 2016 12 commits
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Jannik Vogel authored
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Emmanuel Gil Peyrot authored
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Emmanuel Gil Peyrot authored
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linkmauve authored
Remove TGA dumper
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bunnei authored
Audio Config: Implement null sink and implement sink configuration
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Jannik Vogel authored
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MerryMage authored
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MerryMage authored
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MerryMage authored
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bunnei authored
Update the stub code of NDM service!
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bunnei authored
ac:u: stub CloseAsync; align memory size in svc:GetProcessInfo(type=2)
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bunnei authored
gsp::Gpu: implement AcquireRight, ReleaseRight functions
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- 29 Apr, 2016 6 commits
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bunnei authored
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
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MerryMage authored
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bunnei authored
AudioCore: Implement interpolation
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bunnei authored
* Remove late accesses to attribute_config * Refactor: Extract VertexLoader from command_processor.cpp. Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached. * Move "&" to their proper place, add missing includes and make some properly relative. * Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached). * Optimize the vertex loader, nearly doubling its speed. * Debugger fix * Move and rename the MemoryAccesses class to MemoryAccessTracker.
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wwylele authored
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Yuri Kunde Schlesner authored
This has been entirely superseded by MicroProfile. The rest of the code can go when a simpler frametime/FPS meter is added to the GUI.
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