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  1. Jan 22, 2015
  2. Jan 21, 2015
  3. Jan 20, 2015
  4. Jan 13, 2015
  5. Jan 11, 2015
  6. Jan 09, 2015
  7. Jan 08, 2015
    • Subv's avatar
      SVC: Fixed SleepThread. · dfc44078
      Subv authored
      It will now properly wait the specified number of nanoseconds and then wake up the thread.
      dfc44078
    • Subv's avatar
      Threads: Use a dummy idle thread when no other are ready. · 60a373a7
      Subv authored
      This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
      60a373a7
  8. Jan 07, 2015
    • Yuri Kunde Schlesner's avatar
      Common: Clean up ThreadQueueList · 122c2bb3
      Yuri Kunde Schlesner authored
      Replace all the C-style complicated buffer management with a std::deque.
      In addition to making the code easier to understand it also adds support
      for non-POD IdTypes.
      
      Also clean the rest of the code to follow our code style.
      122c2bb3
  9. Jan 04, 2015
  10. Jan 03, 2015
  11. Dec 28, 2014
  12. Dec 21, 2014
  13. Dec 20, 2014
  14. Dec 18, 2014
    • Subv's avatar
      Filesystem/Archives: Implemented the SaveData archive · ea9ce0fb
      Subv authored
      The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
      
      Got rid of the code duplication in File and Directory
      
      Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
      
      FS_U: Use the correct error code when a file wasn't found
      ea9ce0fb
  15. Dec 16, 2014
  16. Dec 15, 2014
  17. Dec 13, 2014
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