- 12 Jun, 2019 6 commits
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Zach Hilman authored
kernel/vm_manager: Remove redundant Reset call in destructor
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Zach Hilman authored
file_sys/card_image: Minor cleanup
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Lioncash authored
We already support Rev 1+.
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Lioncash authored
This is performing more work than would otherwise be necessary during VMManager's destruction. All we actually want to occur in this scenario is for any allocated memory to be freed, which will happen automatically as the VMManager instance goes out of scope. Anything else being done is simply unnecessary work.
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bunnei authored
file_sys/nca_metadata: Update CNMT structures
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bunnei authored
GPUVM: Correct GPU VM virtual address space
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- 11 Jun, 2019 7 commits
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Lioncash authored
Names a few more entries in relevant structures. Information based off SwitchBrew and my own RE.
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Lioncash authored
Makes for nicer reading.
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Lioncash authored
Makes for more consistent reading.
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Lioncash authored
Same thing, significantly less noisy.
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Lioncash authored
Same thing, less duplication. We can also std::move raw into the PartitionFilesystem constructor.
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Lioncash authored
We can just use the size of the array to dehardcode it.
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Lioncash authored
Same thing, less code.
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- 10 Jun, 2019 2 commits
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Zach Hilman authored
kernel/process: Make Create()'s name parameter be taken by value
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Zach Hilman authored
kernel/svc: Handle TotalPhysicalMemoryAvailableWithoutMmHeap and TotalPhysicalMemoryUsedWithoutMmHeap
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- 09 Jun, 2019 5 commits
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Lioncash authored
Makes the interface more flexible in terms of how Create() may be called, while still allowing the parameter itself to be moved into.
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Lioncash authored
Given we don't currently implement the personal heap yet, the existing memory querying functions are essentially doing what the memory querying types introduced in 6.0.0 do. So, we can build the necessary machinery over the top of those and just use them as part of info types.
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Lioncash authored
Disambiguates and makes the name a little more consistent with TotalPhysicalMemoryUsed.
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Lioncash authored
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Fernando Sahmkow authored
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- 08 Jun, 2019 4 commits
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Zach Hilman authored
kepler_compute: Minor changes
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Zach Hilman authored
.github: Create FUNDING.yml
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Tobias authored
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Zach Hilman authored
yuzu/configuration: Make all widgets and dialogs aware of language changes
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- 07 Jun, 2019 6 commits
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ReinUsesLisp authored
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ReinUsesLisp authored
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Zach Hilman authored
core: Remove duplicated account JPEG data structure
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Zach Hilman authored
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Zach Hilman authored
video_core: Drop OpenGL core in favor of OpenGL compatibility
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bunnei authored
shader: Move Node declarations out of the shader IR header
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- 06 Jun, 2019 8 commits
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ReinUsesLisp authored
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ReinUsesLisp authored
Reflect std::shared_ptr nature of Node on initializers and remove constant members in nodes. Add some commentaries.
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ReinUsesLisp authored
Analysis passes do not have a good reason to depend on shader_ir.h to work on top of nodes. This splits node-related declarations to their own file and leaves the IR in shader_ir.h
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Zach Hilman authored
shader: Use shared_ptr to store nodes and move initialization to file
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Zach Hilman authored
kernel/process: Remove unused boost header include
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Zach Hilman authored
yuzu/CMakeLists: Pass compilation flags that make it more difficult to cause bugs in Qt code
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bunnei authored
service/ns: Add missing override specifiers
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Lioncash authored
To prepare for translation support, this makes all of the widgets cognizant of the language change event that occurs whenever installTranslator() is called and automatically retranslates their text where necessary. This is important as calling the backing UI's retranslateUi() is often not enough, particularly in cases where we add our own strings that aren't controlled by it. In that case we need to manually refresh the strings ourselves.
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- 05 Jun, 2019 2 commits
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ReinUsesLisp authored
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
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bunnei authored
vk_device,vk_shader_decompiler: Miscellaneous changes
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