- 10 Aug, 2018 8 commits
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bunnei authored
- Used by Super Mario Odyssey.
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bunnei authored
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
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bunnei authored
Revert "gl_state: Temporarily disable culling and depth test."
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bunnei authored
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
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bunnei authored
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Lioncash authored
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bunnei authored
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bunnei authored
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
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- 09 Aug, 2018 32 commits
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bunnei authored
core: Make function reference parameters const where applicable
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bunnei authored
common/logging: Add missing service log categories
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bunnei authored
fsp_srv: Emplace entries first when building index instead of emplacing last
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bunnei authored
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
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bunnei authored
vfs: Add VfsFilesystem and fix RealVfs* implementations
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bunnei authored
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bunnei authored
maxwell_3d: Ignore macros that have not been uploaded yet.
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Khangaroo authored
* Implement BC5/DXN2 (#996) - Used by Kirby Star Allies. * Implement BC5/DXN2 SNORM UNORM for Kirby Star Allies SNORM for Super Mario Odyssey
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bunnei authored
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
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Lioncash authored
Avoids potentially perfoming multiple reallocations when we know the total amount of memory we need beforehand.
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Lioncash authored
A range-based for loop can't be used when the container being iterated is also being erased from.
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bunnei authored
gl_shader_decompiler: Declare predicates on use.
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bunnei authored
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
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bunnei authored
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
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bunnei authored
gl_rasterizer: Do not render when no render target is configured.
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Khangaroo authored
- Used by Kirby Star Allies.
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Lioncash authored
This is simply copied by value, so there's no need to make it a modifiable reference. While we're at it, make the names of the parameters match its definition.
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Lioncash authored
This function doesn't modify anything within the reference Thread instance.
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bunnei authored
common/color: Minor cleanup
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bunnei authored
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
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Lioncash authored
It's generally easier to follow code using conditionals that operate in terms of the true case followed by the false case (no chance of overlooking the exclamation mark).
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Lioncash authored
resize() causes the vector to expand and zero out the added members to the vector, however we can avoid this zeroing by using assign(). Given we have the pointer to the data we want to copy, we can calculate the end pointer and directly copy the range of data without the need to perform the resize() beforehand.
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bunnei authored
vector_math: Use variable template version of is_signed in Vec classes
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bunnei authored
- Used by Super Mario Odyssey (in game).
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bunnei authored
- Used by Super Mario Odyssey (in game).
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bunnei authored
- Used by Super Mario Odyssey (when going in game).
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bunnei authored
- Used by Super Mario Odyssey (in game).
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Lioncash authored
This is only ever read from, so we can make the data it's pointing to const.
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bunnei authored
gl_shader_decompiler: Stub input attribute Unknown_63.
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Zach Hilman authored
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bunnei authored
Service/Account: stub LoadImage function
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Zach Hilman authored
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