- 12 Aug, 2014 2 commits
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Tony Wasserka authored
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
- 08 Aug, 2014 2 commits
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bunnei authored
Use pthread_set_name_np() on OpenBSD.
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Anthony J. Bentley authored
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- 06 Aug, 2014 19 commits
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bunnei authored
Gsp command synch
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bunnei authored
GPU: Updated g_last_ticks variable to be more descriptive (represents CPU tick count of last vertical line).
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bunnei authored
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bunnei authored
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bunnei authored
GSP: Cleaned up code and added additional comments. GSP: Removed unnecessary TODO comment. GSP: Changed u32 iterators in TriggerCmdReqQueue to unsigned.
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bunnei authored
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bunnei authored
- Various other cleanups.
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bunnei authored
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bunnei authored
Core: Added a comment to explain the logic for the RunLoop iterations.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
Fix memory unaligned reads
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bunnei authored
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bunnei authored
- Unused code - Was not correct for unaligned memory reads
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- 05 Aug, 2014 3 commits
- 23 Jul, 2014 2 commits
- 22 Jul, 2014 12 commits
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bunnei authored
GPU framebuffer emulation improvements
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
Templates shouldn't be marked as inline if they aren't defined in the header.
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Tony Wasserka authored
Also makes the illogical component order more obvious.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
Anonymous structs are not standard C++, hence don't use them.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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