- Jul 20, 2018
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Lioncash authored
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- Jul 19, 2018
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Lioncash authored
We should always assume the filesystem is volatile and check each IO operation. While we're at it reorganize checks so that early-out errors are near one another.
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Lioncash authored
We can just initialize these vectors directly via their constructor.
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Lioncash authored
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Zach Hilman authored
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
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- Jul 17, 2018
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Zach Hilman authored
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- Jul 13, 2018
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Hedges authored
* More improvements to GDBStub - Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS. - List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names. - Initial support for floating point registers. * Tidy up as requested in PR feedback * Tidy up as requested in PR feedback
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- Jul 08, 2018
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- Jul 06, 2018
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Zach Hilman authored
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
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- Jul 03, 2018
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James Rowe authored
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- Jun 21, 2018
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Zach Hilman authored
* Start to add NCA support in loader * More nca stuff * More changes to nca.cpp * Now identifies decrypted NCA cont. * Game list fixes and more structs and stuff * More updates to Nca class * Now reads ExeFs (i think) * ACTUALLY LOADS EXEFS! * RomFS loads and games execute * Cleanup and Finalize * plumbing, cleanup and testing * fix some things that i didnt think of before * Preliminary Review Changes * Review changes for bunnei and subv
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- May 02, 2018
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Lioncash authored
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
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- Apr 27, 2018
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Lioncash authored
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- Apr 25, 2018
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Lioncash authored
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- Apr 21, 2018
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Subv authored
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- Mar 31, 2018
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bunnei authored
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- Mar 16, 2018
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bunnei authored
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- Mar 14, 2018
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bunnei authored
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- Mar 02, 2018
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Subv authored
There may be many CodeSets per Process, so it's wasteful and overcomplicated to store the program id in each of them.
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- Feb 25, 2018
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shinyquagsire23 authored
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- Feb 14, 2018
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Lioncash authored
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- Jan 20, 2018
- Jan 17, 2018
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gdkchan authored
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- Jan 16, 2018
- Jan 15, 2018
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bunnei authored
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- Jan 13, 2018
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bunnei authored
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- Jan 07, 2018
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bunnei authored
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- Oct 23, 2017
- Oct 15, 2017
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bunnei authored
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- Oct 14, 2017
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bunnei authored
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- Oct 10, 2017
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bunnei authored
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- Oct 06, 2017
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bunnei authored
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- Oct 03, 2017
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bunnei authored
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- Sep 30, 2017