- 04 Feb, 2020 4 commits
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bunnei authored
vk_rasterizer: Use noexcept methods of std::bitset
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ReinUsesLisp authored
Removes bounds checking from "texceptions" instances.
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bunnei authored
shader/bfi: Implement register-constant buffer variant
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bunnei authored
shader/arithmetic: Implement FCMP
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- 03 Feb, 2020 12 commits
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bunnei authored
GUI: Togglable graphics settings buttons in status bar
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bunnei authored
yuzu: Implement Vulkan frontend
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bunnei authored
input_common/udp: Minor changes
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Lioncash authored
Previously the UDP backend would never actually get shut down.
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Lioncash authored
Prevents trivial warnings and ensures interfaces are properly maintained between the base class.
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Lioncash authored
std::function is allowed to heap allocate if the size of the captures associated with each lambda exceed a certain threshold. This prevents potentially unnecessary reallocations from occurring.
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Lioncash authored
Gets rid of a trivially avoidable atomic reference count increment and decrement.
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Lioncash authored
Future-proofs code if boost is ever updated.
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Lioncash authored
Amends the constructor initializer list to specify the order of its elements in the same order that initialization would occur.
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Lioncash authored
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Lioncash authored
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bunnei authored
shader: Remove curly braces initializers on shared pointers
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- 02 Feb, 2020 2 commits
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ReinUsesLisp authored
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bunnei authored
Partially implement Indexed samplers in general and specific code in GLSL
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- 01 Feb, 2020 2 commits
- 31 Jan, 2020 4 commits
- 30 Jan, 2020 7 commits
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Lioncash authored
Now both CPU backends go through their referenced system instance to obtain the current thread.
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Lioncash authored
shared_ptr was used in 2d1984c2 due to a misunderstanding of how the language generates move constructors and move assignment operators. If a destructor is user-provided, then the compiler won't generate the move constructor and move assignment operators by default--they must be explicitly opted into. The reason for the compilation errors is due to the fact that the language will fall back to attempting to use the copy constructor/copy assignment operators if the respective move constructor or move assignment operator is unavailable. Given that we explicitly opt into them now, the the move constructor and move assignment operators will be generated as expected.
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Lioncash authored
Nothing from these headers are used within this source file, so we can remove them.
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Lioncash authored
This isn't used within the class, so it can be removed to simplify the overall interface. While we're in the same area, we can simplify a unique_ptr reset() call.
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bunnei authored
System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
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bunnei authored
system_archive: Fix Korean and Chinese fonts
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bunnei authored
shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
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- 29 Jan, 2020 9 commits
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ReinUsesLisp authored
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ReinUsesLisp authored
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bunnei authored
shader/memory: Implement ATOM.ADD
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
This fixes crashes when a Vulkan device fails to initialize.
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