- May 19, 2018
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Subv authored
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- Apr 29, 2018
- Apr 26, 2018
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bunnei authored
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- Apr 25, 2018
- Apr 21, 2018
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bunnei authored
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bunnei authored
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Subv authored
Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
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Subv authored
Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id. These predicate variables are initialized to false on shader startup and are set via the fsetp instructions. TODO: * Not all the comparison types are implemented. * Only the single-predicate version is implemented.
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- Apr 20, 2018
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Subv authored
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- Apr 19, 2018
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Subv authored
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- Apr 18, 2018
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bunnei authored
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- Apr 17, 2018
- Apr 14, 2018