- 20 May, 2020 1 commit
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FearlessTobi authored
Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list. With this change, it is only loaded once. On my system, this decreased game list loading times by a factor of 20.
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- 05 May, 2020 4 commits
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bunnei authored
GPU: More optimizations to GPU Command List Processing and DMA Copy Optimizations
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bunnei authored
kernel/memory: Resolve several compiler warnings
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bunnei authored
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
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bunnei authored
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
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- 04 May, 2020 4 commits
- 03 May, 2020 15 commits
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Lioncash authored
This isn't necessary in a cpp file and will cause warnings on clang.
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Lioncash authored
Prevents header churn and needing to recompile these files if these headers are ever changed in the future.
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Lioncash authored
Prevents unused variable warnings.
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Lioncash authored
This allows tuning standard library implementations to enable or disable range checks at runtime, which is nicer for debugging.
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Lioncash authored
Prevents variable name clashing.
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Lioncash authored
While èis generally representable in some language encodings, in some it isn't and will result in compilation warnings occurring. To remain friendly with other language's codepages on Windows, we normalize it to an ASCII e.
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Morph authored
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bunnei authored
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
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Mat M authored
CI: Re-enable building yuzu with Vulkan enabled on Linux and MinGW
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lat9nq authored
This is possible now with the updated Docker images and their updated packages. Before, there were build errors due to old QT5 packages on Ubuntu, but now since they have updated packages it is feasible to build with Vulkan enabled once more.
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Mat M authored
CMake: Update compiler paths for the current MinGW Docker image
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Mat M authored
input_common: fix build when SDL2 is disabled
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bunnei authored
readable_event: Remove unnecessary semicolon in Signal()
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bunnei authored
am: Properly implement GetDisplayVersion
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bunnei authored
Co-authored-by: Mat M. <mathew1800@gmail.com>
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- 02 May, 2020 13 commits
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FearlessTobi authored
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Lioncash authored
Resolves a -Wextra-semi warning. While we're at it, we can invert the branch to form a guard clause, unindenting all of the contained code.
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bunnei authored
audin:u: ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified
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bunnei authored
kernel: Don't fail silently
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bunnei authored
vulkan: Remove unnecessary includes
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bunnei authored
Fixed packaging on some systems with different QT5 path
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bunnei authored
vk_rasterizer: Skip index buffer setup when vertices are zero
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bunnei authored
shader/texture: Support multiple unknown sampler properties
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Mat M authored
Unbreak build with Clang < 10
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bunnei authored
Add stub for caps:su SetShimLibraryVersion
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lat9nq authored
The Docker image was just updated to use Arch Linux instead of Ubuntu. This PR sets the compiler names to reflect how they are installed on the Arch Linux Docker image. Fixes "x86_64-w64-mingw32-g++-posix is not a full path and was not found in the PATH." errors in CMake.
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bunnei authored
acc: Fix InitializeApplicationInfo
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bunnei authored
account: ListQualifiedUsers
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- 01 May, 2020 3 commits
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Jan Beich authored
In file included from src/video_core/renderer_opengl/renderer_opengl.cpp:25: In file included from src/./video_core/renderer_opengl/gl_rasterizer.h:26: In file included from src/./video_core/renderer_opengl/gl_fence_manager.h:11: src/./video_core/fence_manager.h:91:32: error: use 'template' keyword to treat 'Write' as a dependent template name memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload()); ^ template src/./video_core/fence_manager.h:137:32: error: use 'template' keyword to treat 'Write' as a dependent template name memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload()); ^ template
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bunnei authored
nvdrv: Fix GetGpuTime stack corruption
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David Marcec authored
IoctlGetGpuTime should be 16 bytes, not 8.
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