- Aug 08, 2018
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bunnei authored
nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
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bunnei authored
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
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bunnei authored
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
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bunnei authored
am: Stub SetScreenShotImageOrientation.
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bunnei authored
renderer_opengl: Use trace log in a few places.
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bunnei authored
common: Convert type traits templates over to variable template versions where applicable
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bunnei authored
Add Icons and Metadata Support
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bunnei authored
vector_math: Minor cleanups
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bunnei authored
externals/CMakeLists: Add EXCLUDE_FROM_ALL to lz4's add_subdirectory() command
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bunnei authored
nvdrv: Get rid of global std::weak_ptr
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bunnei authored
externals: Update catch to 2.3.0
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bunnei authored
hle: Remove unused romfs.cpp/.h
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bunnei authored
acc: Add missing function table entries for GetUserCount
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bunnei authored
- Used by Super Mario Odyssey.
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Mat M authored
hid: fix IsSixAxisSensorAtRest() response
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mailwl authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Used by Super Mario Odyssey.
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Lioncash authored
Given this is stubbed within the common module in 5ac7b84, it should be added to the other relevant tables as well.
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bunnei authored
- Used by Pokken Tournament DX.
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bunnei authored
file_util: Avoid sign-conversions in WriteArray() and ReadArray()
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Lioncash authored
Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
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Lioncash authored
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Lioncash authored
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Lioncash authored
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- Aug 07, 2018
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Lioncash authored
Uses the C++17 inline variable variants
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Lioncash authored
These files are no longer used, so we can get rid of them.
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Lioncash authored
Updates the library from 2.2.3 to 2.3.0
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bunnei authored
externals/mbedtls: Update to mbedtls v2.12.0
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Zach Hilman authored
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bunnei authored
Lowered down the logging for command processor methods
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Hexagon12 authored
* Changed the sRGB pixel format return * Add a message about SRGBA -> RGBA conversion
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Lioncash authored
We don't need to build the lz4 CLI tool, or anything else. We just want to build in the library statically, so we specify this to ensure that. Now, we don't potentially build unnecessary targets.
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Zach Hilman authored
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bunnei authored
content_archive: Add support for titlekey cryptography
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bunnei authored
nvflinger: Correct typo in name of composition event
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bunnei authored
services/hid: Add ActivateNpadWithRevision() to the hid function info array
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bunnei authored
service/apm: Add the apm:sys service
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