- 07 Mar, 2016 1 commit
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LittleWhite authored
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- 06 Mar, 2016 5 commits
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Yuri Kunde Schlesner authored
Memory: Do correct Phys->Virt address translation for non-APP linheap
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Yuri Kunde Schlesner authored
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Mathew Maidment authored
core: Use unrestricted union to hold storage of ResultVal value
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Mathew Maidment authored
DSP: Print hash of firmware to console
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MerryMage authored
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- 05 Mar, 2016 4 commits
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Yuri Kunde Schlesner authored
Loader/NCCH: Log the program ID during loading
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
This is useful for all sorts of things, but mainly to identify save folders more easily.
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bunnei authored
ac:u IsConnected implemented
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- 04 Mar, 2016 4 commits
- 03 Mar, 2016 5 commits
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Mathew Maidment authored
Update Building Links
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Vitor authored
Links on README.md don't exist.
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bunnei authored
Add immediate mode vertex submission
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Dwayne Slater authored
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bunnei authored
Dependencies: Remove GLFW, Add SDL2
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- 02 Mar, 2016 3 commits
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MerryMage authored
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bunnei authored
Add THREADPROCESSORID_ALL on SVC::CreateThread
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MerryMage authored
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
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- 01 Mar, 2016 6 commits
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bunnei authored
DiskDirectory: Initialize the directory member with valid info.
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bunnei authored
Service/CFG: Add block 0x000A0000 (username) to default config file
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Kloen authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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- 28 Feb, 2016 1 commit
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Yuri Kunde Schlesner authored
x64 Emitter: Fix L bit in VEX prefix
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- 27 Feb, 2016 1 commit
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MerryMage authored
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- 26 Feb, 2016 6 commits
- 25 Feb, 2016 3 commits
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bunnei authored
Add website to README. Be proud of it!
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Derek "Turtle" Roe authored
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bunnei authored
Add support for padding vertex attributes
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- 21 Feb, 2016 1 commit
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MerryMage authored
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
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