- Sep 09, 2014
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archshift authored
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- Sep 08, 2014
- Sep 07, 2014
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archshift authored
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- Sep 06, 2014
- Sep 05, 2014
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bunnei authored
Removed common/atomic, instead using std::atomic
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- Sep 03, 2014
- Sep 02, 2014
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bunnei authored
CMake cleanup
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- Sep 01, 2014
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
Several cleanups to the buildsystem: - Do better factoring of common libs between platforms. - Add support to building on Windows. - Remove Qt4 support. - Re-sort file lists and add missing headers.
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
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- Aug 31, 2014
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bunnei authored
Fix GPU/HW synchronization
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bunnei authored
Introduce VAddr and PAddr typedefs for ARM addresses.
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bunnei authored
GPU: Improve frame synchronization, increases compatibility with both homebrew and retail applications.
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bunnei authored
Core: Cleaned up comment to be more readable. Citra: Changed loop to be more readable.
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bunnei authored
- Useful for debugging homebrew Qt: Updated GUI to support loading .bin files.
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bunnei authored
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bunnei authored
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Yuri Kunde Schlesner authored
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- Aug 28, 2014
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bunnei authored
Fixes Citra for the latest changes made to the "refactor" branch of libctru. - For reference, see: https://github.com/smealum/ctrulib/tree/refactor/libctru
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bunnei authored
- Useful for debugging homebrew Qt: Updated GUI to support loading .bin files.
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bunnei authored
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bunnei authored
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bunnei authored
Downgrade GLSL version to 1.50 (compatible with GL 3.2)
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Yuri Kunde Schlesner authored
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- Aug 26, 2014
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bunnei authored
VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.
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bunnei authored
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bunnei authored
Initial rewrite of opengl renderer.
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Kevin Hartman authored
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
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- Aug 25, 2014