- 02 Jun, 2018 1 commit
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Subv authored
Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner. This situation may happen like so: Thread 1 with low priority calls WaitProcessWideKey with timeout. Thread 2 with high priority calls WaitProcessWideKey without timeout. Thread 3 calls SignalProcessWideKey - Thread 2 acquires the lock and awakens. - Thread 1 can't acquire the lock and is put to sleep with the lock owner being Thread 2. Thread 1's timeout expires, with the lock owner still being set to Thread 2.
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- 01 Jun, 2018 2 commits
- 31 May, 2018 6 commits
- 30 May, 2018 12 commits
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bunnei authored
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
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greggameplayer authored
* add some CommandType * add some hid FunctionInfo * add some other HID FunctionInfo * delete non useful comments
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Subv authored
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Subv authored
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Sebastian Valle authored
Several GPU fixes to boot Sonic Mania
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bunnei authored
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bunnei authored
GPU: Implemented the R8 texture format (0x1D)
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bunnei authored
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Subv authored
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bunnei authored
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bunnei authored
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bunnei authored
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- 29 May, 2018 1 commit
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bunnei authored
Service/BCAT: add module and services
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- 28 May, 2018 2 commits
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greggameplayer authored
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mailwl authored
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- 27 May, 2018 7 commits
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bunnei authored
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
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bunnei authored
GPU: Implemented the A1B5G5R5 texture format (0x14)
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bunnei authored
NvOsGetConfigU32 should return null instead of 0 for default output value
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bunnei authored
am: Stub IApplicationFunctions GetDisplayVersion.
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Sebastian Valle authored
shader_bytecode: Implement other variants of FMNMX.
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Subv authored
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David Marcec authored
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- 26 May, 2018 8 commits
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bunnei authored
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bunnei authored
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bunnei authored
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greggameplayer authored
* add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages
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bunnei authored
Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
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David authored
* GetAudioRendererWorkBufferSize impl Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute! * Naming conventions * Removed unneeded placeholder * lioncache changes * fixed const * switched to Common::AlignUp
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bunnei authored
Shader: Implemented compound predicates in the fset and fsetp instructions
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bunnei authored
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
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- 24 May, 2018 1 commit
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Subv authored
You can specify a predicate in the fset instruction: Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
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