- Aug 19, 2018
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Subv authored
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- Aug 18, 2018
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Subv authored
The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)). This is used by Super Mario Odyssey.
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David Marcec authored
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- Aug 12, 2018
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bunnei authored
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- Aug 11, 2018
- Aug 10, 2018
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Lioncash authored
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- Aug 08, 2018
- Jul 22, 2018
- Jul 20, 2018
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Lioncash authored
Compresses a few namespace specifiers to be more compact.
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- Jul 13, 2018
- Jul 12, 2018
- Jul 04, 2018
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Subv authored
It's similar to the FMNMX instruction but it works on integers.
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Subv authored
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
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Subv authored
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Subv authored
It's similar to the isetp and fsetp instructions but it works on predicates instead.
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- Jul 03, 2018
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Subv authored
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- Jun 30, 2018
- Jun 20, 2018
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Subv authored
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- Jun 19, 2018
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Subv authored
Like the MOV32I and FMUL32I instructions. This fixes a potential crash when using these instructions.
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- Jun 17, 2018
- Jun 16, 2018
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bunnei authored
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- Jun 12, 2018
- Jun 09, 2018
- Jun 07, 2018
- Jun 06, 2018