- May 12, 2016
- May 11, 2016
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Jannik Vogel authored
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Jannik Vogel authored
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Jannik Vogel authored
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Jannik Vogel authored
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Jannik Vogel authored
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bunnei authored
Implement W-buffer and fix depth-mapping
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- May 10, 2016
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bunnei authored
gdbstub: Silence missing prototype warnings
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Mat M authored
gl_rasterizer: Fix compilation for debug builds
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Lioncash authored
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Lioncash authored
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Jannik Vogel authored
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Jannik Vogel authored
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linkmauve authored
Pica: PicaShaderConfig is TC and cleared before use
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- May 09, 2016
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bunnei authored
dyncom: Reset the context into user mode correctly
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Lioncash authored
The other mode was system mode.
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bunnei authored
source: Fix missing logging arguments
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Lioncash authored
Silences two warnings on OSX.
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bunnei authored
Swap: Minor changes
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Lioncash authored
These shouldn't haphazardly convert types
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Lioncash authored
This isn't well-defined in C++.
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Lioncash authored
Also gets rid of pointer data variants as this prevents the use of the regular swapping routines as unary predicates in std lib functions. They also cast to stricter alignment types, which is undefined behavior.
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- May 08, 2016
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bunnei authored
Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1)
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- May 07, 2016
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bunnei authored
fixup simple type conversions where possible
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bunnei authored
HLE/Applets: Use the correct size for the framebuffer SharedMemory
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Alexander Laties authored
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Subv authored
We do not currently implement any cores other than the AppCore (Core 0).
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bunnei authored
AudioCore: SDL2 Sink
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Subv authored
HLE/Applets: Use the correct size for the framebuffer SharedMemory in the swkbd and MiiSelector applets.
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MerryMage authored
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bunnei authored
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bunnei authored
Move glad initialisation to the frontend
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- May 06, 2016
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bunnei authored
fix loader: return proper result
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wwylele authored
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Emmanuel Gil Peyrot authored
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the default function loader, and fixes a crash when using apitrace with an EGL context. On Qt we will need to migrate from QGLWidget to QOpenGLWidget and QOpenGLContext before we can use gladLoadGLLoader() instead of gladLoadGL(), since the former doesn’t expose a function loader.
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bunnei authored
hle: Get rid of direct global access to g_reschedule
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bunnei authored
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- May 05, 2016
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bunnei authored
Qt: display game icon and title in the game list
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