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    • ReinUsesLisp's avatar
      gl_shader_cache: Fix texture view for cubemaps as cubemap arrays · f58a6152
      ReinUsesLisp authored
      Cubemaps are considered layered and to create a texture view the texture
      mustn't be a layered texture, resulting in cubemaps being bound as
      cubemap arrays. To fix this issue this commit introduces an extra
      surface parameter called "is_array" and uses this to query for texture
      view creation.
      
      Now that texture views for cubemaps are actually being created, this
      also fixes the number of layers created for the texture view (since they
      have to be 6 to create a texture view of cubemaps).
      f58a6152
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