- 14 Apr, 2018 1 commit
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adityaruplaha authored
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- 13 Apr, 2018 6 commits
- 12 Apr, 2018 1 commit
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bunnei authored
Service/SSL: update service according switchbrew
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- 11 Apr, 2018 2 commits
- 10 Apr, 2018 21 commits
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Hexagon12 authored
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Hexagon12 authored
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Hexagon12 authored
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Hexagon12 authored
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Hexagon12 authored
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Hexagon12 authored
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Hexagon12 authored
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Hexagon12 authored
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Hexagon12 authored
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bunnei authored
Service/ACC: convert to module, add acc:aa, acc:su, acc:u1 services
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Hexagon12 authored
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Hexagon12 authored
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Hexagon12 authored
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Hexagon12 authored
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Hexagon12 authored
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Hexagon12 authored
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Hexagon12 authored
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Hexagon12 authored
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Hexagon12 authored
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Hexagon12 authored
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mailwl authored
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- 07 Apr, 2018 9 commits
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bunnei authored
GPU: Bind uploaded textures when drawing (Rebased)
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bunnei authored
Fix spelling of Initialize
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bunnei authored
Prevent crash from uninitialized telemetry
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James Rowe authored
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James Rowe authored
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James Rowe authored
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Subv authored
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Subv authored
Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program. This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses.
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Subv authored
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