- Aug 20, 2018
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bunnei authored
New account backend to allow for future extended support
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bunnei authored
Implemented RGBA8_UINT
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bunnei authored
game_list: Avoid uninitialized variables when retrieving program ID
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David Marcec authored
Needed by kirby
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Lioncash authored
Avoids potentially leaving this variable uninitialized based off the loader failing to retrieve the ID value.
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- Aug 19, 2018
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bunnei authored
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
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bunnei authored
Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
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bunnei authored
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
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Subv authored
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
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bunnei authored
Added WrapMode MirrorOnceClampToEdge
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bunnei authored
Shaders: Implemented a stack for the SSY/SYNC instructions.
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bunnei authored
Shaders: Added decodings for the LDG and STG instructions.
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bunnei authored
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
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bunnei authored
Shader: Implemented the predicate and mode arguments of LOP.
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Subv authored
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Subv authored
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David Marcec authored
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- Aug 18, 2018
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Subv authored
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Subv authored
The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)). This is used by Super Mario Odyssey.
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James Rowe authored
Port #3616 from Citra: "appveyor: set jobs to 4 for mingw"
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David Marcec authored
Used by splatoon 2
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Subv authored
The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not.
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Subv authored
We should definitely audit our shader generator for more errors like this.
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bunnei authored
Added pred-condition GreaterThanWithNan
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David Marcec authored
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bunnei authored
gl_rasterizer_cache: Remove asserts for supported blits.
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- Aug 17, 2018
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bunnei authored
renderer_opengl: Treat OpenGL errors as critical.
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greggameplayer authored
* Used by Mario Tennis Aces
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bunnei authored
core: Delete System copy/move constructors and assignment operators
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bunnei authored
qt/main: Get rid of compilation warnings
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bunnei authored
Implement GetDefaultDisplayResolutionChangeEvent
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bunnei authored
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bunnei authored
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bunnei authored
Rasterizer: Manually implemented instanced rendering.
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- Aug 16, 2018
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bunnei authored
dynarmic: Update to 550d662
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bunnei authored
gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
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greggameplayer authored
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greggameplayer authored
Require by Toki Tori and Toki Tori 2+
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bunnei authored
common: Namespace hex_util.h/.cpp
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Lioncash authored
We can change this into an early-return if the filename is empty. There's no need to include all of the code within the if statement.
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