- Sep 07, 2018
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CaptV0rt3x authored
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- Sep 06, 2018
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fearlessTobi authored
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- Aug 19, 2018
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David Marcec authored
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- Jul 26, 2018
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fearlessTobi authored
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- Jul 22, 2018
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Subv authored
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- Jul 12, 2018
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Tobias authored
Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637) * Port #3335 and #3373 from Citra * Fixup: Use the new logging placeholders
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- Jul 03, 2018
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James Rowe authored
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- Jun 04, 2018
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BreadFish64 authored
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- Apr 29, 2018
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Lioncash authored
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
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- Apr 26, 2018
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Lioncash authored
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- Apr 21, 2018
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adityaruplaha authored
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- Jan 13, 2018
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James Rowe authored
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James Rowe authored
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James Rowe authored
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- Jan 11, 2018
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bunnei authored
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- Aug 11, 2017
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wwylele authored
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- Jul 16, 2017
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B3n30 authored
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- May 28, 2017
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Yuri Kunde Schlesner authored
video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
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- Mar 01, 2017
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wwylele authored
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- Feb 23, 2017
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James Rowe authored
Nightly builds now have "Citra Nightly" in the titlebar Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
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- Dec 26, 2016
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wwylele authored
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- Dec 23, 2016
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MerryMage authored
* Removes circular dependences (common should not depend on core)
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- Nov 05, 2016
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James Rowe authored
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
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- Sep 21, 2016
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Emmanuel Gil Peyrot authored
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
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- Sep 19, 2016
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Yuri Kunde Schlesner authored
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- Sep 18, 2016
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Emmanuel Gil Peyrot authored
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- Aug 30, 2016
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bunnei authored
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- May 15, 2016
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wwylele authored
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- May 06, 2016
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Emmanuel Gil Peyrot authored
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the default function loader, and fixes a crash when using apitrace with an EGL context. On Qt we will need to migrate from QGLWidget to QOpenGLWidget and QOpenGLContext before we can use gladLoadGLLoader() instead of gladLoadGL(), since the former doesn’t expose a function loader.
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- Mar 15, 2016
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bunnei authored
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- Mar 02, 2016
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MerryMage authored
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
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