- May 19, 2014
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archshift authored
After adding FindGLEW.cmake to externals, the variable call for the GLEW include path needed to be revised. Append flags on OSX, rather than overwrite them. I realized that GCC_COMPILE_FLAGS was changed to CMAKE_CXX_FLAGS mistakenly, so both were changed to a more platform-independent name.
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archshift authored
Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5.
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archshift authored
Changes for clarity of comments, removed redundant compiler flags.
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archshift authored
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- May 17, 2014
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archshift authored
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archshift authored
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archshift authored
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archshift authored
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archshift authored
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bunnei authored
ARM VFP support - integrated from SkyEye
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- removed HLE::CallMCR function (was pointless)
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bunnei authored
- fixed some compiler issues with xscale_copro when porting code to Windows - fixed some #include's
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- May 16, 2014
- May 08, 2014
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bunnei authored
Various fixes/improvements to HLE of 3DS services, mostly cleans up GSP call decoding
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bunnei authored
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bunnei authored
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bunnei authored
Update FlipFramebuffer - makes converting the raw framebuffer slightly faster
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Sethpaien authored
Less calculations + fix
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- added a helper function for getting command buffer for services - fixed bug where GSP DMA was incorrectly being done in DataSynchronizationBarrier (instead of gsp_TriggerCmdReqQueue)
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bunnei authored
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bunnei authored
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- May 07, 2014