- 06 Oct, 2019 5 commits
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Fernando Sahmkow authored
gl_shader_disk_cache: Properly ignore existing cache
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ReinUsesLisp authored
Previously old entries where appended to the file even if the shader cache was ignored at boot. Address that issue.
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bunnei authored
qt: Fix game name format error
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Zach Hilman authored
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bunnei authored
Silence miscellaneous warnings
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- 05 Oct, 2019 18 commits
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bunnei authored
ci: Add custom titlebars for mainline and patreon
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Fernando Sahmkow authored
video_core/shader: Minor changes
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Lioncash authored
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Lioncash authored
These can inhibit the ability of a compiler to perform RVO.
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Lioncash authored
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Lioncash authored
Allows the function to be non-allocating in terms of the output string.
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Lioncash authored
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Lioncash authored
Same behavior, but without the need to heap allocate
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Lioncash authored
This is behaviorally equivalent and also fixes a bug where some members weren't being moved over.
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Lioncash authored
Keeps them alphabetically sorted for readability.
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Lioncash authored
Provides logical symmetry to the interface.
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Lioncash authored
Avoids unnecessary atomic reference count increments and decrements.
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Lioncash authored
Provides const equivalents of data accessors for use within const contexts.
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David authored
Shader_IR: Implement a full control flow decompiler for the shader IR.
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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bunnei authored
TextureCache: Add the ability to deduce if two textures are depth on blit.
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- 04 Oct, 2019 17 commits
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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Fernando Sahmkow authored
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