- Dec 20, 2014
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
This effectively adds support for a lot texture formats in the rasterizer.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Chin authored
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- Dec 19, 2014
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chinhodado authored
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- Dec 13, 2014
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Yuri Kunde Schlesner authored
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- Dec 12, 2014
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bunnei authored
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
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- Dec 10, 2014
- Dec 09, 2014
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Tony Wasserka authored
The affected code is no longer limited by compiler support on that platform.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
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Tony Wasserka authored
The texture viewer is enabled when selecting a write command to one of the texture config registers.
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Tony Wasserka authored
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Tony Wasserka authored
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- Dec 07, 2014
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Tony Wasserka authored
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- Dec 03, 2014
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Rohit Nirmal authored
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- Dec 01, 2014
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Rohit Nirmal authored
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- Nov 30, 2014
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vaguilar authored
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- Nov 19, 2014
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Emmanuel Gil Peyrot authored
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Emmanuel Gil Peyrot authored
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- Nov 18, 2014
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Tony Wasserka authored
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Tony Wasserka authored
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Kevin Hartman authored
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
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- Nov 16, 2014
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Lioncash authored
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- Nov 14, 2014
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Lioncash authored
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- Oct 30, 2014
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Sean authored
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- Oct 29, 2014
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Gareth Poole authored
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- Oct 26, 2014
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Yuri Kunde Schlesner authored
This was automated using `clang-modernize`.
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- Oct 21, 2014
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Yuri Kunde Schlesner authored
This prevents a crash when the buffer size returned by the driver is 0, in which case no space is allocated to store even the NULL byte and glGetShaderInfoLog errors out. Thanks to @Relys for the bug report.
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