- 05 Jul, 2019 26 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
Async GPU: Always invalidate synced.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Zach Hilman authored
Implement a new Texture Cache
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Fernando Sahmkow authored
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- 04 Jul, 2019 14 commits
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Fernando Sahmkow authored
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Zach Hilman authored
yuzu: Move CPU Jit setting to Debug tab
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Zach Hilman authored
kernel/process: Decouple TLS handling from threads
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fearlessTobi authored
A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
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bunnei authored
gl_shader_cache: Make CachedShader constructor private
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bunnei authored
IAudioDevice::QueryAudioDeviceOutputEvent
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bunnei authored
set: Implement GetQuestFlag with config option
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Zach Hilman authored
Fixes missing review comments introduced.
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Lioncash authored
Ensures a Process instance is always created with a deterministic initial state.
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Lioncash authored
Extracts out all of the thread local storage management from thread instances themselves and makes the owning process handle the management of the memory. This brings the memory management slightly more in line with how the kernel handles these allocations. Furthermore, this also makes the TLS page management a little more readable compared to the lingering implementation that was carried over from Citra.
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Lioncash authored
This will be necessary for making our TLS slot management slightly more straightforward. This can also be utilized for other purposes in the future. We can implement the existing simpler overload in terms of this one anyways, we just pass the beginning and end of the ASLR region as the boundaries.
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Zach Hilman authored
Implemented InitializeApplicationInfo & InitializeApplicationInfoRestricted
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Zach Hilman authored
Implement Time::GetSharedMemoryNativeHandle
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Zach Hilman authored
gl_shader_cache: Use static constructors for CachedShader initialization
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