- Jan 20, 2020
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bunnei authored
service: time: Rewrite implementation of glue services.
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- Jan 19, 2020
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bunnei authored
vk_rasterizer: Implement Vulkan's rasterizer
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Bartosz Kaszubowski authored
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
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Bartosz Kaszubowski authored
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
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Bartosz Kaszubowski authored
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
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- Jan 18, 2020
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Fernando Sahmkow authored
gl_shader_decompiler: Fix decompilation of condition codes
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bunnei authored
gl_state: Use bool instead of GLboolean
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ReinUsesLisp authored
This fixes template resolution considering GLboolean an integer instead of a bool.
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bunnei authored
GUI: add few missing hotkeys to main menu
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bunnei authored
core/hle/kernel: Simplify PhysicalMemory usages.
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Markus Wick authored
This allows us to create a fastmem arena within the memory.cpp helpers.
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Markus Wick authored
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Markus Wick authored
It is currently a std::vector, however we might want to replace it with a more fancy allocator. So we can't use the C++ iterators any more.
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bunnei authored
gl_state: Implement PROGRAM_POINT_SIZE
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bunnei authored
shader/memory: Implement ATOMS.ADD.U32
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bunnei authored
Remove unused CPU Vendor string and telemtry field
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James Rowe authored
The information is duplicated in the brand string and the telemetry field is unused
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ReinUsesLisp authored
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ReinUsesLisp authored
Use Visit instead of reimplementing it. Fixes unimplemented negations for condition codes.
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bunnei authored
Add headbar icon on Linux
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- Jan 17, 2020
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TotalCaesar659 authored
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bunnei authored
gl_texture_cache: Minor fixes and style changes
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bunnei authored
format_lookup_table: Fix ZF32_X24S8 component types
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ReinUsesLisp authored
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes care of joining all parts of the backend and rendering accordingly on demand.
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ReinUsesLisp authored
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bunnei authored
vk_texture_cache: Implement generic texture cache on Vulkan
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- Jan 16, 2020
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT, UINT, UNORM, UNORM; causing a format mismatch. This commit addresses that.
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Rodrigo Locatti authored
Co-Authored-By:
MysticExile <30736337+MysticExile@users.noreply.github.com>
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bunnei authored
maxwell_3d: Make dirty_pointers private
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bunnei authored
renderer_opengl/utils: Forward declare private structs
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bunnei authored
Fix git version in scm_rev.cpp
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Lioncash authored
This isn't used outside of the class itself, so we can make it private for the time being.
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James Rowe authored
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- Jan 15, 2020
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ReinUsesLisp authored
For gl_PointSize to have effect we have to activate GL_PROGRAM_POINT_SIZE.
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Lioncash authored
Nothing from these headers are used, so they can be removed.
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Lioncash authored
Keeps the definitions hidden and allows changes to the structs without needing to recompile all users of classes containing said structs.
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- Jan 14, 2020
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ReinUsesLisp authored
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ReinUsesLisp authored
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