- Feb 22, 2015
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bunnei authored
GPU: Add support for more framebuffer formats in display transfers.
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Tony Wasserka authored
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bunnei authored
Rasterize with the correct color component order.
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bunnei authored
- Fixes a regression with #594.
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bunnei authored
Clean up unaligned 32-bit memory reads
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bunnei authored
GPU: Fixed the RGBA8 input format and RGB8 output format
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Tony Wasserka authored
Pica/VertexShader: Fixed LOOP with more than one iteration.
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Kevin Hartman authored
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- Feb 21, 2015
- Feb 20, 2015
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bunnei authored
Common: Change names containing “Dolphin” or “PPSSPP” to something more generic
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Emmanuel Gil Peyrot authored
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bunnei authored
Sweeping cleanup of Common
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archshift authored
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archshift authored
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- Feb 19, 2015
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bunnei authored
Convert a few C stdlib asserts to Citra's own asserts
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Tony Wasserka authored
Rasterizer: Fixed a warning in GetWrappedTexCoord.
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archshift authored
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archshift authored
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archshift authored
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archshift authored
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archshift authored
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Subv authored
Redeclaring the variable inside the switch was causing weird behavior.
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- Feb 18, 2015
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bunnei authored
core/video_core: Use in-place construction where possible
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bunnei authored
More PICA200 Emulation Fixes
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
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Tony Wasserka authored
Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior).
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Tony Wasserka authored
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