- Jun 04, 2018
- Jun 03, 2018
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bunnei authored
gl_shader_decompiler: Implement TEX, fixes for TEXS.
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bunnei authored
gl_shader_decompiler: Implement RRO as a register move.
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bunnei authored
Services/nvdrv: add '/dev/nvhost-nvdec' device
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bunnei authored
Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner.
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bunnei authored
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bunnei authored
GPU: Implemented the DXN1 (BC4) texture format.
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- Jun 02, 2018
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Subv authored
Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner. This situation may happen like so: Thread 1 with low priority calls WaitProcessWideKey with timeout. Thread 2 with high priority calls WaitProcessWideKey without timeout. Thread 3 calls SignalProcessWideKey - Thread 2 acquires the lock and awakens. - Thread 1 can't acquire the lock and is put to sleep with the lock owner being Thread 2. Thread 1's timeout expires, with the lock owner still being set to Thread 2.
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Subv authored
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- Jun 01, 2018
- May 31, 2018
- May 30, 2018
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bunnei authored
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
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greggameplayer authored
* add some CommandType * add some hid FunctionInfo * add some other HID FunctionInfo * delete non useful comments
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Subv authored
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Subv authored
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Sebastian Valle authored
Several GPU fixes to boot Sonic Mania
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mailwl authored
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bunnei authored
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bunnei authored
GPU: Implemented the R8 texture format (0x1D)
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bunnei authored
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Subv authored
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bunnei authored
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bunnei authored
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bunnei authored
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- May 29, 2018
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bunnei authored
Service/BCAT: add module and services
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- May 28, 2018
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greggameplayer authored
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mailwl authored
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- May 27, 2018