- Mar 11, 2015
- Mar 10, 2015
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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Lioncash authored
Assemblers will exit with an error when trying to assemble instructions with disallowed registers.
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Subv authored
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Subv authored
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Subv authored
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
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- Mar 09, 2015
- Mar 08, 2015
- Mar 07, 2015
- Mar 06, 2015
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Emmanuel Gil Peyrot authored
Logging: check for filter before sending to the queue, to skip all heavy formatting on the other thread.
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archshift authored
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- Mar 04, 2015
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Subv authored
This coincidentally fixes an issue about the PTM service failing to create its SharedExtSaveData archive due to the FS service not being initialized by the time the creating code runs. Ideally I'd like to move each process to its own folder, and have a single file per process that registers the service classes, which would be in their own files inside that folder. Then each service class would just call functions from the process to complete the commands.
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Lioncash authored
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- Mar 03, 2015
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bunnei authored
- Centralizes color format encode/decode functions. - Fixes endianness issues. - Implements remaining framebuffer formats in the debugger.
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- Mar 02, 2015
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Subv authored
They will always return 0 titles for every media type for now. This is needed to boot Home Menu further
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Yuri Kunde Schlesner authored
MSVC 2013 (at least) doesn't use QueryPerformanceCounter to implement std::chrono::high_resolution_clock, so it has bad precision. Manually implementing our own clock type using it works around this for now.
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Yuri Kunde Schlesner authored
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- Mar 01, 2015
- Feb 28, 2015
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archshift authored
This allows Virtual Console games to display properly.
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Lioncash authored
Changed cond_to_str to take a uint32, since unsigned numbers are only ever passed to it, and this can be a source of warnings for some compilers (also indexing an array without bounds checking a signed number is kind of iffy).
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