- Dec 20, 2014
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Yuri Kunde Schlesner authored
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bunnei authored
SaveData: Added some documentation to FormatSaveData
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Subv authored
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- Dec 19, 2014
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bunnei authored
Properly erase/remove a DebuggerObserver
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bunnei authored
armemu: Narrow the scope of some variables in handle_v6_insn
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bunnei authored
armemu: Get rid of bitwise parenthesis warnings
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chinhodado authored
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bunnei authored
GSP_GPU: Shut up FlushDataCache
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purpasmart96 authored
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- Dec 18, 2014
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bunnei authored
SystemSaveData: Fixed a typo that was segfaulting
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Subv authored
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bunnei authored
armemu: Set GE flags properly for SSUB16, SADD16, SSAX, and SASX.
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bunnei authored
armemu: Fix USAT16.
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bunnei authored
SaveData: Implemented the SystemSaveData archive.
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Subv authored
Maybe sometime when we actually implement that
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Lioncash authored
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Subv authored
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData. Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
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Lioncash authored
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Lioncash authored
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Lioncash authored
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bunnei authored
Combine SSUB16, SADD16, SASX, and SSAX.
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Subv authored
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
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bunnei authored
armemu: Unset GE flags for UADD8 if results are < 0x100
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bunnei authored
armemu: Implement UMAAL
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Lioncash authored
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bunnei authored
Backport more skyeye fixes from 3dmoo
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bunnei authored
armemu: Fix SSUB16
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bunnei authored
Kernel: Add missing permissions
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bunnei authored
FS_U: Implemented the SaveData archive
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Subv authored
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
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- Dec 17, 2014
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Lioncash authored
Reference manual states these must be set to zero if this case is true.
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Lioncash authored
Broken from the same reason SADD16 was. The lo part of the result should only be constructed from the lo halfwords of rm and rn. The hi part of the result should only be constructed from the hi halfwords of rm and rn.
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bunnei authored
armemu: Fix SADD16
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bunnei authored
armemu: Join QADD16/QSUB16 and fix saturation clamping.
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Lioncash authored
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Lioncash authored
There's no reason to have these in the outer-most scope.
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Lioncash authored
The lo and hi parts of the result were being constructed as a result of hi and lo halfword intermixing from the rm and rn regs. However the lo part of the result should be constructed only from the lo halfwords of rm and rn, and the hi part of the result should only be constructed from the hi halfwords of rm and rn.
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Normmatt authored
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Normmatt authored
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Normmatt authored
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