- 10 Jul, 2019 8 commits
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bunnei authored
vk_scheduler: Drop execution context in favor of views
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bunnei authored
IFriendService::GetFriendList
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bunnei authored
pm: Implement various pm commands for finding process and title IDs
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bunnei authored
mii: Implement IDatabaseService SetInterfaceVersion
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bunnei authored
video_core: Add missing override specifiers
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Flame Sage authored
Add Pipeline Definitions for Azure CI
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Zach Hilman authored
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Flame Sage authored
[skip ci]
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- 09 Jul, 2019 1 commit
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David Marcec authored
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
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- 08 Jul, 2019 6 commits
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Zach Hilman authored
audren: Only manage wave buffers with a size
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Zach Hilman authored
hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
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David Marcec authored
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David Marcec authored
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bunnei authored
apm: Initial implementation of performance config and boost mode
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bunnei authored
fsp-srv: Implement Access Logging Functionality
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- 07 Jul, 2019 9 commits
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Hexagon12 authored
Delete decode_integer_set.cpp
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Tobias authored
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Lioncash authored
These are no longer used within this header, so they can be removed.
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Lioncash authored
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ReinUsesLisp authored
Instead of passing by copy an execution context through out the whole Vulkan call hierarchy, use a command buffer view and fence view approach. This internally dereferences the command buffer or fence forcing the user to be unable to use an outdated version of it on normal usage. It is still possible to keep store an outdated if it is casted to VKFence& or vk::CommandBuffer. While changing this file, add an extra parameter for Flush and Finish to allow releasing the fence from this calls.
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Zach Hilman authored
Appears to set a member variable used to affect the API that games access, and the method used to store data.
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Zach Hilman authored
core/reporter: Minor changes
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Zach Hilman authored
kernel/vm_manager: Handle stack/TLS IO region placement a little better
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Zach Hilman authored
am: Implement GetAccumulatedSuspendedTickValue
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- 06 Jul, 2019 6 commits
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Michael Scire authored
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Michael Scire authored
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Lioncash authored
These aren't used within the central memory management code, so they can be removed.
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Lioncash authored
This isn't used by anything in the header file, so it can be removed.
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Lioncash authored
Provides a more accurate name for the memory region and also disambiguates between the map and new map regions of memory, making it easier to understand.
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Lioncash authored
Handles the placement of the stack a little nicer compared to the previous code, which was off in a few ways. e.g. The stack (new map) region, shouldn't be the width of the entire address space if the size of the region calculation ends up being zero. It should be placed at the same location as the TLS IO region and also have the same size. In the event the TLS IO region contains a size of zero, we should also be doing the same thing. This fixes our memory layout a little bit and also resolves some cases where assertions can trigger due to the memory layout being incorrect.
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- 05 Jul, 2019 8 commits
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Lioncash authored
Taking the json instance as a constant reference, makes all moves into the parameter non-functional, resulting in copies. Taking it by value allows moves to function.
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Lioncash authored
Adds missing inclusions to prevent potential compilation issues.
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Lioncash authored
The Reporter class is part of the Core namespace, so the System class doesn't need to be qualified.
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Lioncash authored
This can inhibit copy-elision, so we can remove this redundant move.
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Lioncash authored
Makes all control statements braced, regardless of their size, making code more uniform.
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Lioncash authored
If the path couldn't be created, then we shouldn't be attempting to save the file.
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Zach Hilman authored
Implement a new Texture Cache
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Fernando Sahmkow authored
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- 04 Jul, 2019 2 commits
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Fernando Sahmkow authored
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Zach Hilman authored
yuzu: Move CPU Jit setting to Debug tab
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