- Dec 28, 2014
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Yuri Kunde Schlesner authored
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- Dec 27, 2014
- Dec 26, 2014
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bunnei authored
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bunnei authored
- Also a few cleanups.
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purpasmart96 authored
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- Dec 25, 2014
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Lioncash authored
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- Dec 24, 2014
- Dec 23, 2014
- Dec 22, 2014
- Dec 21, 2014
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
Moved most of the shared CFG code there, implemented a few CFG:I functions
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
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Subv authored
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
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Subv authored
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
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Subv authored
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
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Apology11 authored
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