- Dec 21, 2014
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Subv authored
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Subv authored
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Subv authored
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Subv authored
Moved most of the shared CFG code there, implemented a few CFG:I functions
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
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Subv authored
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
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Subv authored
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
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Subv authored
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
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bunnei authored
License change
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bunnei authored
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bunnei authored
Added CreateFile to the FS_USER service
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archshift authored
Tested with hwtests.
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purpasmart96 authored
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bunnei authored
armemu: Implement SADD8/SSUB8
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bunnei authored
Thread: Wait current thread on svc_SleepThread
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bunnei authored
Travis: Enable caching of dependencies
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bunnei authored
- Removed unused VBLANK sleep mode - Added error log for bad context switch - Renamed VerifyWait to CheckWaitType to be more clear
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Lioncash authored
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- Dec 20, 2014
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bunnei authored
Kernel: Implement support for current thread pseudo-handle
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bunnei authored
dyncom: Implement UMAAL
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bunnei authored
armemu: Fix SSAT16.
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bunnei authored
armemu: Should be using labs for USAD8/USADA8
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Lioncash authored
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bunnei authored
armemu: Implement USAD8 and USADA8
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bunnei authored
armemu: Implement SMLSD
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bunnei authored
armemu: Implement QASX and QSAX
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Yuri Kunde Schlesner authored
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bunnei authored
Pica progress: Texturing, shaders, cleanups & more
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that.
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