- Jan 17, 2018
- Jan 15, 2018
- Jan 13, 2018
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James Rowe authored
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bunnei authored
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- Jan 12, 2018
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MerryMage authored
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- Jan 11, 2018
- Jan 09, 2018
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bunnei authored
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- Jan 04, 2018
- Jan 03, 2018
- Jan 01, 2018
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bunnei authored
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- Dec 29, 2017
- Dec 28, 2017
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bunnei authored
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- Oct 15, 2017
- Oct 13, 2017
- Oct 10, 2017
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bunnei authored
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- Oct 06, 2017
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bunnei authored
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- Oct 01, 2017
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shinyquagsire23 authored
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- Sep 30, 2017
- Sep 25, 2017
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Max Thomas authored
* loader/ncch: split NCCH parsing into its own file * loader/ncch: add support for loading update NCCHs from the SD card * loader/ncch: fix formatting * file_sys/ncch_container: Return a value for OpenFile * loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch * file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked * file_sys/ncch_container: pass filepath as a const reference
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- Sep 16, 2017
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Subv authored
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- Aug 27, 2017
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Subv authored
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- Aug 22, 2017
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Subv authored
Kernel/HLE: Use a mutex to synchronize access to the HLE kernel state between the cpu thread and any other possible threads that might touch the kernel (network thread, etc). This mutex is acquired in SVC::CallSVC, ie, as soon as the guest application enters the HLE kernel, and should be acquired by the aforementioned threads before modifying kernel structures.
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- Aug 19, 2017
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B3n30 authored
* Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
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- Aug 11, 2017
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wwylele authored
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- Jul 11, 2017
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bunnei authored
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