- 17 Mar, 2015 1 commit
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bunnei authored
Fix two minor understandability issues in common
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- 16 Mar, 2015 7 commits
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bunnei authored
Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
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bunnei authored
Add static_cast around expressions where the compiler doesn’t deduce the right type
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bunnei authored
arm_interface: Get rid of GetTicks.
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Lioncash authored
Removes a TODO.
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Emmanuel Gil Peyrot authored
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Emmanuel Gil Peyrot authored
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Emmanuel Gil Peyrot authored
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- 15 Mar, 2015 1 commit
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bunnei authored
GPU: Implemented the flip_data (bit 0) bit in display transfers.
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- 14 Mar, 2015 3 commits
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Subv authored
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Tony Wasserka authored
EmuWindow: Fixed a reference to a temporary variable
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Subv authored
in GetTouchState()
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- 12 Mar, 2015 2 commits
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Tony Wasserka authored
Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables. We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
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bunnei authored
Touchpad support
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- 11 Mar, 2015 4 commits
- 10 Mar, 2015 17 commits
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bunnei authored
Implement SetLcdForceBlack and add implementation for color filling in the GPU code
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
dyncom: Minor cleanup
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Lioncash authored
Assemblers will exit with an error when trying to assemble instructions with disallowed registers.
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bunnei authored
GPU: Implemented more depth buffer formats.
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Subv authored
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Subv authored
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Subv authored
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
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- 09 Mar, 2015 5 commits
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bunnei authored
Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.
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archshift authored
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Tony Wasserka authored
GPU: Use the correct position for the finished bit in memory fills
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Subv authored
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Tony Wasserka authored
GPU: Corrected the 24 bit memory fills component order
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