- 09 Feb, 2020 1 commit
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bunnei authored
video_core: memory_manager: Use GPU interface for cache functions.
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- 08 Feb, 2020 3 commits
- 07 Feb, 2020 2 commits
- 06 Feb, 2020 10 commits
- 05 Feb, 2020 2 commits
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 04 Feb, 2020 4 commits
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bunnei authored
vk_rasterizer: Use noexcept methods of std::bitset
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ReinUsesLisp authored
Removes bounds checking from "texceptions" instances.
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bunnei authored
shader/bfi: Implement register-constant buffer variant
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bunnei authored
shader/arithmetic: Implement FCMP
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- 03 Feb, 2020 12 commits
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bunnei authored
GUI: Togglable graphics settings buttons in status bar
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bunnei authored
yuzu: Implement Vulkan frontend
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bunnei authored
input_common/udp: Minor changes
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Lioncash authored
Previously the UDP backend would never actually get shut down.
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Lioncash authored
Prevents trivial warnings and ensures interfaces are properly maintained between the base class.
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Lioncash authored
std::function is allowed to heap allocate if the size of the captures associated with each lambda exceed a certain threshold. This prevents potentially unnecessary reallocations from occurring.
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Lioncash authored
Gets rid of a trivially avoidable atomic reference count increment and decrement.
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Lioncash authored
Future-proofs code if boost is ever updated.
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Lioncash authored
Amends the constructor initializer list to specify the order of its elements in the same order that initialization would occur.
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Lioncash authored
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Lioncash authored
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bunnei authored
shader: Remove curly braces initializers on shared pointers
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- 02 Feb, 2020 4 commits
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ReinUsesLisp authored
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bunnei authored
Partially implement Indexed samplers in general and specific code in GLSL
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ReinUsesLisp authored
Shifts a pair of registers to the right and returns the low register.
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ReinUsesLisp authored
Shifts a pair of registers to the left and returns the high register.
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- 01 Feb, 2020 2 commits