- May 21, 2018
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Sebastian Valle authored
ShadersDecompiler: Added decoding for the PSETP instruction.
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Sebastian Valle authored
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
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- May 20, 2018
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Sebastian Valle authored
GLRenderer: Log the shader source code when program linking fails.
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- May 19, 2018
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Sebastian Valle authored
Added IPC RequestWithContext & ControlWithContext
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greggameplayer authored
* Add and correct some Error Modules
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Sebastian Valle authored
Updated nfp to have more service names
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Subv authored
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Subv authored
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Subv authored
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
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Subv authored
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- May 17, 2018
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David Marcec authored
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- May 13, 2018
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Hexagon12 authored
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- May 11, 2018
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bunnei authored
Initial support for multi-core
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bunnei authored
More accurate GetTPCMasks impl
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David Marcec authored
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- May 10, 2018
- May 07, 2018
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Hexagon12 authored
* Stubs for QLaunch * Wiped unrelated stuff * Addressed comment * Dropped GetPopFromGeneralChannelEvent
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Max Thomas authored
* hid: Update mouse/keyboard state * hid: Working analog sticks * hid: Nits * hid: Nits * hid: Update mystery sections * hid: Tweaks
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- May 03, 2018
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bunnei authored
memory_hook: Default virtual destructor in the cpp file
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bunnei authored
core_timing: Don't include the log header in core timing's header
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Lioncash authored
Prevents creating multiple copies of the vtable in every translation unit that uses the class. Also silences a -Wweak-vtables warning
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Lioncash authored
Avoids propagating logging macros and facilities to files that may not need them. This also allows hiding an internal constant.
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- May 02, 2018
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bunnei authored
general: Make formatting of logged hex values more straightforward
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