- Mar 05, 2018
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Subv authored
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here.
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- Feb 14, 2018
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Lioncash authored
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- Feb 12, 2018
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Subv authored
Only QueryMode::Write is supported at the moment.
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Subv authored
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
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Subv authored
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
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