- 09 Aug, 2018 6 commits
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Khangaroo authored
- Used by Kirby Star Allies.
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bunnei authored
common/color: Minor cleanup
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bunnei authored
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
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bunnei authored
vector_math: Use variable template version of is_signed in Vec classes
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bunnei authored
gl_shader_decompiler: Stub input attribute Unknown_63.
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bunnei authored
Service/Account: stub LoadImage function
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- 08 Aug, 2018 34 commits
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bunnei authored
gl_shader_decompiler: Let OpenGL interpret floats.
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bunnei authored
maxwell_3d: Use correct const buffer size and check bounds.
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bunnei authored
nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
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bunnei authored
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
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bunnei authored
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
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bunnei authored
am: Stub SetScreenShotImageOrientation.
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bunnei authored
renderer_opengl: Use trace log in a few places.
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Lioncash authored
These are just superfluous and not necessesary
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Lioncash authored
Gets rid of type punning via reinterpret_cast within functions. Instead, we use memcpy to transfer the contents across types.
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Lioncash authored
Same behavior, less code
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bunnei authored
common: Convert type traits templates over to variable template versions where applicable
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bunnei authored
Add Icons and Metadata Support
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bunnei authored
vector_math: Minor cleanups
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bunnei authored
externals/CMakeLists: Add EXCLUDE_FROM_ALL to lz4's add_subdirectory() command
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bunnei authored
nvdrv: Get rid of global std::weak_ptr
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mailwl authored
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bunnei authored
externals: Update catch to 2.3.0
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bunnei authored
hle: Remove unused romfs.cpp/.h
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bunnei authored
acc: Add missing function table entries for GetUserCount
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bunnei authored
- Used by Super Mario Odyssey.
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Mat M authored
hid: fix IsSixAxisSensorAtRest() response
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mailwl authored
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bunnei authored
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bunnei authored
- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Used by Super Mario Odyssey.
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bunnei authored
- Accuracy is lost in translation to string, e.g. with NaN. - Needed for Super Mario Odyssey.
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bunnei authored
- Used by Super Mario Odyssey.
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Lioncash authored
Given this is stubbed within the common module in 5ac7b84, it should be added to the other relevant tables as well.
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bunnei authored
- Used by Pokken Tournament DX.
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bunnei authored
file_util: Avoid sign-conversions in WriteArray() and ReadArray()
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Lioncash authored
Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
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