- 09 Aug, 2018 17 commits
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Lioncash authored
A range-based for loop can't be used when the container being iterated is also being erased from.
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bunnei authored
gl_shader_decompiler: Declare predicates on use.
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bunnei authored
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
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bunnei authored
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
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bunnei authored
gl_rasterizer: Do not render when no render target is configured.
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Khangaroo authored
- Used by Kirby Star Allies.
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bunnei authored
common/color: Minor cleanup
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bunnei authored
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
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Lioncash authored
It's generally easier to follow code using conditionals that operate in terms of the true case followed by the false case (no chance of overlooking the exclamation mark).
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Lioncash authored
resize() causes the vector to expand and zero out the added members to the vector, however we can avoid this zeroing by using assign(). Given we have the pointer to the data we want to copy, we can calculate the end pointer and directly copy the range of data without the need to perform the resize() beforehand.
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bunnei authored
vector_math: Use variable template version of is_signed in Vec classes
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bunnei authored
- Used by Super Mario Odyssey (in game).
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bunnei authored
- Used by Super Mario Odyssey (in game).
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bunnei authored
- Used by Super Mario Odyssey (when going in game).
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Lioncash authored
This is only ever read from, so we can make the data it's pointing to const.
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bunnei authored
gl_shader_decompiler: Stub input attribute Unknown_63.
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bunnei authored
Service/Account: stub LoadImage function
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- 08 Aug, 2018 23 commits
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bunnei authored
- Used by Super Mario Odyssey.
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bunnei authored
gl_shader_decompiler: Let OpenGL interpret floats.
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bunnei authored
maxwell_3d: Use correct const buffer size and check bounds.
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bunnei authored
nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
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bunnei authored
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
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bunnei authored
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
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bunnei authored
am: Stub SetScreenShotImageOrientation.
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bunnei authored
renderer_opengl: Use trace log in a few places.
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Lioncash authored
These are just superfluous and not necessesary
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Lioncash authored
Gets rid of type punning via reinterpret_cast within functions. Instead, we use memcpy to transfer the contents across types.
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Lioncash authored
Same behavior, less code
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bunnei authored
common: Convert type traits templates over to variable template versions where applicable
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bunnei authored
Add Icons and Metadata Support
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bunnei authored
vector_math: Minor cleanups
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bunnei authored
externals/CMakeLists: Add EXCLUDE_FROM_ALL to lz4's add_subdirectory() command
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bunnei authored
nvdrv: Get rid of global std::weak_ptr
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mailwl authored
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bunnei authored
externals: Update catch to 2.3.0
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bunnei authored
hle: Remove unused romfs.cpp/.h
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bunnei authored
acc: Add missing function table entries for GetUserCount
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bunnei authored
- Used by Super Mario Odyssey.
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Mat M authored
hid: fix IsSixAxisSensorAtRest() response
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mailwl authored
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