- Mar 30, 2020
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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- Mar 28, 2020
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FearlessTobi authored
Co-Authored-By:
Valentin Vanelslande <vvanelslandedev@gmail.com>
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- Mar 27, 2020
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Vitor K authored
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bunnei authored
- Used by Super Smash Bros. Ultimate v7.0.0.
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bunnei authored
- Used by Super Smash Bros. Ultimate.
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perillamint authored
Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938
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ReinUsesLisp authored
This information is required to properly implement SULD.B. It might also be handy for all image operations, since it would allow us to implement them on devices that require the image format to be specified (on desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
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- Mar 26, 2020
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Dan authored
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- Mar 23, 2020
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FearlessTobi authored
This increases the PointerBufferSize as a lager one is required by some services. This change is still not hw-accurate, but it is proven to work in Ryujinx. Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize.
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FearlessTobi authored
According to Ryujinx, REV8 only added changes on Performance buffer and Wavebuffer DSP command generation. As we don't support any of those, we can just increment the revision number for now.
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- Mar 22, 2020
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makigumo authored
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namkazy authored
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FearlessTobi authored
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852.
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namkazy authored
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namkazy authored
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ReinUsesLisp authored
Implement depth ranges using the transformed viewport instead of the generic one. This matches the current Vulkan implementation but doesn't support negative depth ranges. An update to glad is required for this.
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namkazy authored
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namkazy authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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- Mar 19, 2020
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Dan authored
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- Mar 18, 2020
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
There were cases where raw_data didn't contain enough space to hold the zero terminator. This was caught with -fsanitize=address.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Mar 17, 2020
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FearlessTobi authored
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FearlessTobi authored
This commit disables the Boxcat backend by default for new users of yuzu. There's several reasons as to why this is done: 1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them 2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging 3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default. For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
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FearlessTobi authored
Should fix https://github.com/yuzu-emu/yuzu/issues/3487. error_code::failed is a function which has been introduced in Boost 1.69. This version of boost hasn't landed in most major distros yet.
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