- 18 Apr, 2018 1 commit
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bunnei authored
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- 17 Apr, 2018 20 commits
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
file_sys: Add HFS/PFS helper component
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bunnei authored
GPU: Implement some wrap modes
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shinyquagsire23 authored
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Hexagon12 authored
* Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names
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bunnei authored
Implement indexed mode rendering
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Subv authored
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Subv authored
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
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bunnei authored
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bunnei authored
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- 16 Apr, 2018 2 commits
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shinyquagsire23 authored
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shinyquagsire23 authored
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- 15 Apr, 2018 17 commits
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bunnei authored
pl_u: Use empty shared font if none is available.
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bunnei authored
GPU: Don't use explicit binding points when uploading the constbuffers to opengl
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bunnei authored
- Makes games work in lieu of shared_font.bin.
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Subv authored
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Subv authored
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
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bunnei authored
fsp_srv: Implement DeleteFile.
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bunnei authored
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage
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bunnei authored
- Used by Binding of Isaac.
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Subv authored
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Subv authored
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
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bunnei authored
shaders: Expose hints about used const buffers.
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bunnei authored
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bunnei authored
GPU: Upload the shader Constant Buffers as SSBOs to the GPU
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Subv authored
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
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Subv authored
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Subv authored
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bunnei authored
vm_manager: Increase GetTotalMemoryUsage value.
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