- May 09, 2019
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Lioncash authored
Over time our config values have grown quite numerous in size. Unfortunately it also makes the single functions we have for loading and saving values more error prone. For example, we were loading the core settings twice when they only should have been loaded once. In another section, a variable was shadowing another variable used to load settings from a completely different section. Finally, in one other case, there was an extraneous endGroup() call used that didn't need to be done. This was essentially dead code and also a bug waiting to happen. This separates the section loading code into its own separate functions. This keeps variables only visible to the code that actually needs it, and makes it much easier to visually see the end of each individual configuration group. It also makes it much easier to visually catch bugs during code review. While we're at it, this also uses QStringLiteral instead of raw string literals, which both avoids constructing a lot of QString instances, but also makes it much easier to disable implicit ASCII to QString and vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and QT_NO_CAST_TO_ASCII as compilation flags.
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- May 01, 2019
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- Apr 30, 2019
- Apr 29, 2019
- Apr 26, 2019
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Apr 25, 2019
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bunnei authored
kernel/svc: Clean up wait synchronization related functionality
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bunnei authored
Allow picking a Compatibility Profile for OpenGL.
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bunnei authored
Port citra-emu/citra#4748: "Launch directly in Mac without terminal"
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bunnei authored
applets: Add AppletManager and implement PhotoViewer and Error applets
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bunnei authored
CMakeLists: Ensure we specify Unicode as the codepage on Windows
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- Apr 23, 2019
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FreddyFunk authored
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unknown authored
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unknown authored
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unknown authored
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Hexagon12 authored
gl_state: Fix samplers memory corruption
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Hexagon12 authored
Fix flipping on some games by applying Y direction register
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bunnei authored
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
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bunnei authored
service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
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- Apr 22, 2019
- Apr 21, 2019
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Fernando Sahmkow authored
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- Apr 20, 2019
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tkeph616 authored
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bunnei authored
Do some corrections in conversion shader instructions.
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Fernando Sahmkow authored
This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq
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bunnei authored
shader_ir/decode: Miscellaneous fixes to half-float decompilation
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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- Apr 19, 2019
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bunnei authored
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
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bunnei authored
yuzu/bootmanager: Resolve constructor initializer list warnings
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bunnei authored
kernel/svc: Name supervisor call 0x36
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bunnei authored
core: Reorganize boot order
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ReinUsesLisp authored
It was possible for "samplers" to be read without being written. This addresses that.
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Lioncash authored
This call was added to the SVC handlers in the 8.0.0 kernel, so we can finally give it a name.
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