- Mar 26, 2015
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James Rowe authored
More changes to the CMakeFiles for better MSVC compatibility. Added in the RelWithDebInfo target and setup copying the Qt 5 Dlls to the output directories.
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- Mar 24, 2015
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Lioncash authored
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Lioncash authored
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Lioncash authored
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purpasmart96 authored
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- Mar 20, 2015
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Lioncash authored
We don't need to care about XScale or Intel specific ARM stuff.
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- Mar 19, 2015
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Subv authored
In CreateExtSaveData, DeleteExtSaveData and CreateSystemSaveData
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- Mar 17, 2015
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Lioncash authored
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purpasmart96 authored
with a stub for GetSoundVolume
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- Mar 16, 2015
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Subv authored
Rephrased some comments.
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Lioncash authored
Removes a TODO.
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Emmanuel Gil Peyrot authored
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Emmanuel Gil Peyrot authored
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Emmanuel Gil Peyrot authored
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- Mar 15, 2015
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purpasmart96 authored
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Lioncash authored
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- Mar 14, 2015
- Mar 12, 2015
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Tony Wasserka authored
Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables. We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
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- Mar 11, 2015
- Mar 10, 2015
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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Subv authored
It is used to downscale the input image horizontally and vertically, previously we were only downscaling it vertically so this caused a hard-to-debug memory corruption problem.
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Lioncash authored
Assemblers will exit with an error when trying to assemble instructions with disallowed registers.
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Subv authored
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Subv authored
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Subv authored
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
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- Mar 09, 2015
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archshift authored
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