- 18 Apr, 2018 17 commits
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Subv authored
For now only the UNORM type is supported.
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Subv authored
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Subv authored
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bunnei authored
GPU: Support non-tiled textures and configurable block height.
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Subv authored
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Subv authored
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Subv authored
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
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Subv authored
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Subv authored
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bunnei authored
Misc gpu improvements
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bunnei authored
Shader decompiler changes part 2
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bunnei authored
renderer_opengl: Implement BlendEquation and BlendFunc.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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- 17 Apr, 2018 21 commits
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
file_sys: Add HFS/PFS helper component
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bunnei authored
GPU: Implement some wrap modes
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shinyquagsire23 authored
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Hexagon12 authored
* Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names
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bunnei authored
Implement indexed mode rendering
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Subv authored
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Subv authored
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
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bunnei authored
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bunnei authored
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- 16 Apr, 2018 2 commits
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shinyquagsire23 authored
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shinyquagsire23 authored
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